And Node
Description
Returns true if both the inputs A and B are true. This is useful for Branching.
Ports
| Name | Direction | Type | Binding | Description | 
|---|---|---|---|---|
| A | Input | Boolean | None | First input value | 
| B | Input | Boolean | None | Second input value | 
| Out | Output | Boolean | None | Output value | 
Generated Code Example
void Unity_And(float A, float B, out float Out)
{
    Out = A && B;
}