Custom Color Node (HDRP)
The Custom Color Node accesses the custom pass color buffer allocated by HDRP.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Custom Color Node | No | Yes |
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
UV | Input | Vector 4 | Screen Position | Sets the normalized screen coordinates to sample. |
Output | Output | Vector 4 | None | The value the custom pass color buffer contains at the sampled coordinates. |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out)
{
Out = SampleCustomColor(UV.xy);
}