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    Class BuiltInBaseShaderGUI

    Inheritance
    object
    ShaderGUI
    BuiltInBaseShaderGUI
    BuiltInLitGUI
    BuiltInUnlitGUI
    Inherited Members
    ShaderGUI.OnMaterialPreviewGUI(MaterialEditor, Rect, GUIStyle)
    ShaderGUI.OnMaterialInteractivePreviewGUI(MaterialEditor, Rect, GUIStyle)
    ShaderGUI.OnMaterialPreviewSettingsGUI(MaterialEditor)
    ShaderGUI.OnClosed(Material)
    ShaderGUI.FindProperty(string, MaterialProperty[])
    ShaderGUI.FindProperty(string, MaterialProperty[], bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.BuiltIn.ShaderGraph
    Assembly: Unity.ShaderGraph.Editor.dll
    Syntax
    public class BuiltInBaseShaderGUI : ShaderGUI

    Fields

    m_FirstTimeApply

    Declaration
    public bool m_FirstTimeApply
    Field Value
    Type Description
    bool

    Methods

    AssignNewShaderToMaterial(Material, Shader, Shader)

    Declaration
    public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
    Parameters
    Type Name Description
    Material material
    Shader oldShader
    Shader newShader
    Overrides
    ShaderGUI.AssignNewShaderToMaterial(Material, Shader, Shader)

    DoIntPopup(GUIContent, MaterialEditor, MaterialProperty, string[], int[])

    Declaration
    public static void DoIntPopup(GUIContent label, MaterialEditor materialEditor, MaterialProperty property, string[] options, int[] optionValues)
    Parameters
    Type Name Description
    GUIContent label
    MaterialEditor materialEditor
    MaterialProperty property
    string[] options
    int[] optionValues

    DoPopup(GUIContent, MaterialEditor, MaterialProperty, string[])

    Declaration
    public static void DoPopup(GUIContent label, MaterialEditor materialEditor, MaterialProperty property, string[] options)
    Parameters
    Type Name Description
    GUIContent label
    MaterialEditor materialEditor
    MaterialProperty property
    string[] options

    DrawAdvancedOptions(Material)

    Declaration
    protected virtual void DrawAdvancedOptions(Material material)
    Parameters
    Type Name Description
    Material material

    DrawFloatToggleProperty(GUIContent, MaterialProperty)

    Declaration
    public static void DrawFloatToggleProperty(GUIContent styles, MaterialProperty prop)
    Parameters
    Type Name Description
    GUIContent styles
    MaterialProperty prop

    DrawQueueOffsetField(MaterialEditor, Material, MaterialProperty[])

    Declaration
    protected void DrawQueueOffsetField(MaterialEditor materialEditor, Material material, MaterialProperty[] properties)
    Parameters
    Type Name Description
    MaterialEditor materialEditor
    Material material
    MaterialProperty[] properties

    DrawSurfaceInputs(Material)

    Declaration
    protected virtual void DrawSurfaceInputs(Material material)
    Parameters
    Type Name Description
    Material material

    DrawSurfaceOptions(Material)

    Declaration
    protected virtual void DrawSurfaceOptions(Material material)
    Parameters
    Type Name Description
    Material material

    OnGUI(MaterialEditor, MaterialProperty[])

    Declaration
    public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
    Parameters
    Type Name Description
    MaterialEditor materialEditor
    MaterialProperty[] properties
    Overrides
    ShaderGUI.OnGUI(MaterialEditor, MaterialProperty[])

    OnOpenGUI(Material, MaterialEditor, MaterialProperty[])

    Declaration
    public virtual void OnOpenGUI(Material material, MaterialEditor materialEditor, MaterialProperty[] properties)
    Parameters
    Type Name Description
    Material material
    MaterialEditor materialEditor
    MaterialProperty[] properties

    SetupSurface(Material)

    Declaration
    public static void SetupSurface(Material material)
    Parameters
    Type Name Description
    Material material

    ValidateMaterial(Material)

    Declaration
    public override void ValidateMaterial(Material material)
    Parameters
    Type Name Description
    Material material
    Overrides
    ShaderGUI.ValidateMaterial(Material)
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