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    Normal Unpack Node

    Description

    Unpacks a normal map defined by input In. This node is used to unpack a texture that is defined as a Normal Map in its Texture Import Settings when it is sampled as if it were a default texture.

    Note that in most cases this node is unnecessary as the normal map should be sampled as such by setting its Type parameter to Normal when it is sampled using a Sample Texture 2D or Triplanar node.

    Ports

    Name Direction Type Binding Description
    In Input Vector 4 None Input value
    Out Output Vector 3 None Output value

    Controls

    Name Type Options Description
    Space Dropdown Tangent, Object Sets the coordinate space of the input normal.

    Generated Code Example

    The following example code represents one possible outcome of this node per Space mode.

    Tangent

    void Unity_NormalUnpack_float(float4 In, out float3 Out)
    {
        Out = UnpackNormalmapRGorAG(In);
    }
    

    Object

    void Unity_NormalUnpackRGB_float(float4 In, out float3 Out)
    {
        Out = UnpackNormalmapRGB(In);
    }
    
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