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    Class RedirectNode

    Inheritance
    Object
    CallbackEventHandler
    Focusable
    VisualElement
    GraphElement
    Node
    RedirectNode
    Inherited Members
    UnityEditor.Experimental.GraphView.Node.m_CollapseButton
    UnityEditor.Experimental.GraphView.Node.m_ButtonContainer
    Node.RefreshExpandedState()
    UnityEditor.Experimental.GraphView.Node.GetPosition()
    Node.SetPosition(Rect)
    Node.OnPortRemoved(Port)
    UnityEditor.Experimental.GraphView.Node.InstantiatePort(UnityEditor.Experimental.GraphView.Orientation, UnityEditor.Experimental.GraphView.Direction, UnityEditor.Experimental.GraphView.Port.Capacity, System.Type)
    Node.RefreshPorts()
    Node.ToggleCollapse()
    Node.UseDefaultStyling()
    Node.BuildContextualMenu(ContextualMenuPopulateEvent)
    UnityEditor.Experimental.GraphView.Node.CollectElements(System.Collections.Generic.HashSet<UnityEditor.Experimental.GraphView.GraphElement>, System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
    Node.mainContainer
    Node.titleContainer
    Node.inputContainer
    Node.outputContainer
    Node.titleButtonContainer
    Node.topContainer
    Node.extensionContainer
    Node.expanded
    Node.title
    GraphElement.ResetLayer()
    GraphElement.OnCustomStyleResolved(ICustomStyle)
    GraphElement.IsSelectable()
    GraphElement.IsMovable()
    GraphElement.IsResizable()
    GraphElement.IsDroppable()
    GraphElement.IsAscendable()
    GraphElement.IsRenamable()
    GraphElement.IsCopiable()
    GraphElement.IsSnappable()
    GraphElement.IsGroupable()
    GraphElement.IsStackable()
    GraphElement.GetGlobalCenter()
    UnityEditor.Experimental.GraphView.GraphElement.UpdatePresenterPosition()
    GraphElement.OnSelected()
    GraphElement.OnUnselected()
    GraphElement.HitTest(Vector2)
    GraphElement.Select(VisualElement, Boolean)
    GraphElement.Unselect(VisualElement)
    GraphElement.IsSelected(VisualElement)
    GraphElement.elementTypeColor
    GraphElement.layer
    GraphElement.showInMiniMap
    GraphElement.capabilities
    GraphElement.selected
    VisualElement.disabledUssClassName
    UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
    VisualElement.SetEnabled(Boolean)
    VisualElement.MarkDirtyRepaint()
    UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
    UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
    UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
    UnityEngine.UIElements.VisualElement.ToString()
    VisualElement.GetClasses()
    UnityEngine.UIElements.VisualElement.ClearClassList()
    UnityEngine.UIElements.VisualElement.AddToClassList(System.String)
    UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)
    VisualElement.ToggleInClassList(String)
    VisualElement.EnableInClassList(String, Boolean)
    UnityEngine.UIElements.VisualElement.ClassListContains(System.String)
    VisualElement.FindAncestorUserData()
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
    VisualElement.Add(VisualElement)
    UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(Int32)
    VisualElement.Clear()
    VisualElement.ElementAt(Int32)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
    UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
    VisualElement.viewDataKey
    VisualElement.userData
    UnityEngine.UIElements.VisualElement.canGrabFocus
    UnityEngine.UIElements.VisualElement.focusController
    VisualElement.usageHints
    UnityEngine.UIElements.VisualElement.transform
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
    UnityEngine.UIElements.VisualElement.layout
    UnityEngine.UIElements.VisualElement.contentRect
    UnityEngine.UIElements.VisualElement.paddingRect
    UnityEngine.UIElements.VisualElement.worldBound
    UnityEngine.UIElements.VisualElement.localBound
    UnityEngine.UIElements.VisualElement.worldTransform
    VisualElement.pickingMode
    UnityEngine.UIElements.VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    UnityEngine.UIElements.VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
    VisualElement.hierarchy
    UnityEngine.UIElements.VisualElement.cacheAsBitmap
    UnityEngine.UIElements.VisualElement.parent
    UnityEngine.UIElements.VisualElement.panel
    VisualElement.contentContainer
    UnityEngine.UIElements.VisualElement.visualTreeAssetSource
    UnityEngine.UIElements.VisualElement.Item[System.Int32]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundImage
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.letterSpacing
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.rotate
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.textOverflow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transformOrigin
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionDelay
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionDuration
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionProperty
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionTimingFunction
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.translate
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontDefinition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityParagraphSpacing
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOutlineColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOutlineWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.wordSpacing
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public class RedirectNode : Node, IEventHandler, IStylePropertyAnimations, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable, ICollectibleElement

    Constructors

    RedirectNode()

    Declaration
    public RedirectNode()
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