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    Texture 3D Asset Node

    Description

    Defines a constant Texture 3D Asset for use in the shader. To sample the Texture 3D Asset it should be used in conjunction with a Sample Texture 3D Node. When using a separate Texture 3D Asset Node, you can sample a Texture 3D twice, with different parameters, without defining the Texture 3D itself twice.

    Ports

    Name Direction Type Description
    Out Output Texture 3D Output value

    Controls

    Name Type Options Description
    Object Field (Texture 3D) Defines the texture 3D asset from the project.

    Generated Code Example

    The following example code represents one possible outcome of this node.

    TEXTURE3D(_Texture3DAsset);
    SAMPLER(sampler_Texture3DAsset);
    
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