Linear Blend Skinning Node
Description
This node lets you apply Linear Blend Vertex Skinning, and only works with the DOTS Hybrid Renderer. You must provide skinned matrices in the _SkinMatrices buffer. The node uses the _SkinMatrixIndex property to calculate where the matrices associated with the current mesh are located in the _SkinMatrices buffer.
Ports
| Name | Direction | Type | Stage | Description |
|---|---|---|---|---|
| Position | Input | Vector3 | Vertex | Position of the vertex in object space. |
| Normal | Input | Vector3 | Vertex | Normal of the vertex in object space. |
| Tangent | Input | Vector3 | Vertex | Tangent of the vertex in object space. |
| Position | Output | Vector3 | Vertex | Outputs the skinned vertex position. |
| Normal | Output | Vector3 | Vertex | Outputs the skinned vertex normal. |
| Tangent | Output | Vector3 | Vertex | Outputs the skinned vertex tangent. |