Compute Deformation Node
Description
This node lets you pass compute deformed vertex data to a vertex shader, and only works with the DOTS Hybrid Renderer. You must provide DeformedVertexData in the _DeformedMeshData buffer. The node uses the _ComputeMeshIndex property to calculate where the DeformedVertexData associated with the current mesh are located in the _DeformedMeshData buffer. To output data, you must either install both the DOTS Hybrid Renderer and DOTS Animation packages, or use a custom solution.
Ports
| Name | Direction | Type | Stage | Description |
|---|---|---|---|---|
| Position | Output | Vector3 | Vertex | Outputs the deformed vertex position. |
| Normal | Output | Vector3 | Vertex | Outputs the deformed vertex normal. |
| Tangent | Output | Vector3 | Vertex | Outputs the deformed vertex tangent. |