Sclera Limbal Ring Node
Calculates the intensity of the Sclera ring, a darkening feature of eyes.
Render pipeline compatibility
| Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | 
|---|---|---|
| Sclera Limbal Ring Node | No | Yes | 
Ports
| name | Direction | type | description | 
|---|---|---|---|
| PositionOS | Input | Vector3 | Position in object space of the current fragment to shade. | 
| View Direction OS | Input | Vector3 | Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. | 
| IrisRadius | Input | float | The radius of the Iris in the used model. For the default model, this value should be 0.225. | 
| LimbalRingSize | Input | float | Normalized [0, 1] value that defines the relative size of the limbal ring. | 
| LimbalRingFade | Input | float | Normalized [0, 1] value that defines strength of the fade out of the limbal ring.** | 
| LimbalRing Intensity | Input | float | Positive value that defines how dark the limbal ring is. | 
| Iris Limbal Ring Color | Output | Color | Intensity of the limbal ring (blackscale). |