Linear Blend Skinning Node
Description
This node lets you apply Linear Blend Vertex Skinning, and only works with the DOTS Hybrid Renderer. You must provide skinned matrices in the _SkinMatrices
buffer. The node uses the _SkinMatrixIndex
property to calculate where the matrices associated with the current mesh are located in the _SkinMatrices
buffer.
Ports
Name | Direction | Type | Stage | Description |
---|---|---|---|---|
Position | Input | Vector3 | Vertex | Position of the vertex in object space. |
Normal | Input | Vector3 | Vertex | Normal of the vertex in object space. |
Tangent | Input | Vector3 | Vertex | Tangent of the vertex in object space. |
Position | Output | Vector3 | Vertex | Outputs the skinned vertex position. |
Normal | Output | Vector3 | Vertex | Outputs the skinned vertex normal. |
Tangent | Output | Vector3 | Vertex | Outputs the skinned vertex tangent. |