Sclera UV Location Node
This node converts the object position of the sclera to a UV Sampling coordinate.
Render pipeline compatibility
| Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
|---|---|---|
| Sclera UV Location Node | No | Yes |
Ports
| name | Direction | type | description |
|---|---|---|---|
| PositionOS | Input | Vector3 | Position of the fragment to shade in object space. |
| ScleraUV | Output | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate a Sclera Texture. |