Sclera Iris Blend Node
This node blends all the properties of the Iris and the Sclera so that they can be fed to the master node.
Render pipeline compatibility
| Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
|---|---|---|
| Sclera Iris Blend Node | No | Yes |
Ports
| name | Direction | type | description |
|---|---|---|---|
| Sclera Color | Input | Color | Color of the sclera at the target fragment. |
| Sclera Normal | Input | Vector3 | Normal of the sclera at the target fragment. |
| Sclera Smoothness | Input | float | Smoothness of the sclera at the target fragment. |
| Iris Color | Input | Color | Color of the iris at the target fragment. |
| Iris Normal | Input | Vector3 | Normal of the iris at the target fragment. |
| Cornea Smoothness | Input | float | Smoothness of the cornea at the target fragment. |
| IrisRadius | Input | float | The radius of the Iris in the model. For the default model, this value should be 0.225. |
| PositionOS | Input | Vector3 | Position in object space of the current fragment to shade. |
| Diffusion Profile Sclera | Input | Diffusion Profile | Diffusion profile used to compute the subsurface scattering of the sclera. |
| Diffusion Profile Iris | Input | Diffusion Profile | Diffusion profile used to compute the subsurface scattering of the iris. |
| EyeColor | Output | Color | Final Diffuse color of the Eye. |
| Surface Mask | Output | float | Linear, normalized value that defines where the fragment is. On the Cornea, this is 1 and on the Sclera, this is 0. |
| Diffuse Normal | Output | Vector3 | Normal of the diffuse lobes. |
| Specular Normal | Output | Vector3 | Normal of the specular lobes. |
| EyeSmoothness | Output | float | Final smoothness of the Eye. |
| SurfaceDiffusionProfile | Output | Diffusion Profile | Diffusion profile of the target fragment. |