Iris Out of Bound Color Clamp Node
Clamps the color of the Iris to a given color. This is useful in case the refraction ray reaches the inside of the cornea.
Render pipeline compatibility
| Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
|---|---|---|
| Iris Out of Bound Color Clamp Node | No | Yes |
Ports
| name | Direction | type | description |
|---|---|---|---|
| IrisUV | Input | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |
| Iris Color | Input | Color | Previously sampled or generated color of the Iris. |
| Clamp Color | Input | Color | The color to clamp the Iris to. |
| Iris Color | Output | Color | Result Iris color for the rest of the pipeline. |