Eye Surface Type Debug Node
Debug node that allows you to visually validate the current pupil radius.
Render pipeline compatibility
| Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
|---|---|---|
| Eye Surface Type Debug Node | No | Yes |
Ports
| name | Direction | type | description |
|---|---|---|---|
| PositionOS | Input | Vector3 | Position in object space of the current fragment to shade. |
| EyeColor | Input | Color | Final Diffuse color of the Eye. |
| IrisRadius | Input | float | The radius of the Iris in the used model. For the default model, this value should be 0.225. |
| Pupil Radius | Input | float | Radius of the pupil in the iris texture as a percentage. |
| IsActive | Input | bool | Flag that defines if the node should be active. |
| SurfaceColor | Output | Color | Final Diffuse color of the Eye. |