Emission Node
The Emission Node allows you to apply emission in your Shader Graph.
Render pipeline compatibility
| Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
|---|---|---|
| Emission | No | Yes |
Ports
| Name | Direction | Type | Description |
|---|---|---|---|
| color | Input | LDR Color(RGB) | Sets the low dynamic range (LDR) color of the emission. |
| intensity | Input | Float | Sets the intensity of the emission color. |
| output | Output | HDR Color(RGB) | Outputs the high dynamic range (HDR) color that this Node produces. |
Notes
Emission Unit
You can use two physical light units to control the strength of the emission:
Exposure Weight
You can use Exposure Weight to determine how exposure affects emission. It is a value between 0 and 1 where. A value of 0 means that exposure does not effect this part of the emission. A value of 1 means that exposure fully affects this part of the emission.