Class FakeJsonObject
Namespace: UnityEditor.ShaderGraph.Serialization
Syntax
public class FakeJsonObject : object
Properties
id
Declaration
public string id { get; set; }
Property Value
Type | Description |
---|---|
String |
type
Declaration
public string type { get; set; }
Property Value
Type | Description |
---|---|
String |
Methods
Reset()
Declaration
public void Reset()