Class SettingsKeyAttribute
Register a field with Settings, but do not automatically create a property field in the SettingsProvider. Unlike UserSettingAttribute, this attribute is valid for instance properties as well as static. These values will not be shown in the SettingsProvider, but will have their stored values cleared when "Reset All" is invoked.
Implements
Inherited Members
Namespace: UnityEditor.SettingsManagement
Assembly: Unity.Settings.Editor.dll
Syntax
[AttributeUsage(AttributeTargets.Field)]
public sealed class SettingsKeyAttribute : Attribute, _Attribute
Constructors
SettingsKeyAttribute(string, SettingsScope)
Register a field as a setting. This allows the UserSettingsProvider to reset it's value and display it's value in debugging modes.
Declaration
public SettingsKeyAttribute(string key, SettingsScope scope = SettingsScope.Project)
Parameters
Type | Name | Description |
---|---|---|
string | key | The setting key. |
SettingsScope | scope | The scope in which this setting is serialized. |
Properties
key
Declaration
public string key { get; }
Property Value
Type | Description |
---|---|
string | The key for this value. |
scope
Declaration
public SettingsScope scope { get; }
Property Value
Type | Description |
---|---|
SettingsScope | Where this setting is serialized. |