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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.3.0] - 2025-02-12

    Fixed

    • Updated dyncall syntax
    • Websocket jslib will no longer crash player loop on successive connections/disconnections
    • Updated reconnection logic to check if internet is reachable, avoiding unnecessary connection attempts

    Changed

    • Updated the minimum supported Editor version to 2021.3.

    [1.2.7] - 2024-08-27

    Fixed

    • Token retrieval failures can no longer break Wire reconnection attempts.
    • Websocket channel will report error when failing to retrieve token.

    [1.2.6] - 2024-07-11

    Fixed

    • Websocket will no longer stop attempting to reconnect after a certain amount of tries.

    [1.2.5] - 2024-04-24

    Added

    • Added Apple Privacy Manifest
    • Updated com.unity.services.core to 1.12.5
    • Updated com.unity.services.authentication to 2.7.4

    [1.2.3] - 2024-03-20

    Changed

    • Updated unity core to 1.12.4

    Added

    • Added support for multiplayer integration

    [1.2.2] - 2023-09-21

    Fixed

    • The unity-websocket-sharp is no longer disabled by the define WIRE_EXCLUDE_WEBSOCKETSHARP
    • Fixed a bug that would make UnsubscribeAsync throw an exception when called on a disabled Wire connection.

    [1.2.0] - 2023-06-02

    Fixed

    • Fixed a bug in the ping protocol
    • Fixed an issue preventing the package to work with Nintendo Switch
    • Fixed vulnerabilities in the Websocket library

    Changed

    • Excluded WebGL and Switch platforms from the websocket-sharp target

    [1.1.8] - 2023-05-31

    Fixed

    • fixed a websocket bug referencing nonexistent Runtime object
    • removed useless meta files from the package

    Changed

    • internet reachability is no longer a hard requirement for package initialization

    [1.1.6] - 2023-04-17

    Fixed

    • improved logging
    • removed error log when unsubscribe arrives on an unsubscribed channel

    [1.1.5] - 2023-03-28

    Fixed

    • Prevent the state changed event to fire twice on IChannel objects
    • Fixed issue in the jslib adapter for WebGL build (experimental)

    [1.1.4] - 2023-03-20

    Changed

    • Fix: unit tests are now synchronous
    • Fix: threading simplification
    • Fixed an issue that occured when a Subscription was subscribed and unsubscribed to repeatedly.

    [1.1.3] - 2023-03-08

    Changed

    • Fix: Race condition at package initialization time

    [1.1.2] - 2023-02-15

    Changed

    • Fix: Wire now tracks when a Authentication changes the current user Id and resets the connection accordingly.

    [1.1.1] - 2022-10-05

    Changed

    • Fixed a situation where the network thread would access an object being owned by the main thread.
    • Add a 10s retry time upon custom Wire close code

    [1.1.0] - 2022-08-04

    Changed

    • Dependency version bump for core and auth package

    [1.0.1] - 2022-05-25

    Changed

    • The IChannel methods will now throw an ObjectDisposedException if the object was disposed.
    • Fix some cases of unexpected disconnection that didn't trigger a reconnect.

    [1.0.0-preview.14] - 2022-03-09

    Changed

    • IChannel will unsubscribe on Dispose but not if triggered by the finalizer.

    [1.0.0-preview.5] - 2022-02-26

    • Updated changelog.

    [1.0.0-preview.4] - 2022-02-25

    • Wire service URLs updated to reflect the new DNS domain.

    [1.0.0-preview] - 2022-02-21

    This is the first supported release of the Wire SDK.

    • fix package being stripped away from iOS build.
    • fix bug where Unity Editor would hang on domain reload.

    [0.0.1-preview] - 2021-09-29

    This is the first release of the Wire SDK.

    • Working prototype of the Wire SDK package.
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