docs.unity3d.com
    Show / Hide Table of Contents

    Enum CentrifugeCloseCode

    Namespace: Unity.Services.Wire.Internal
    Syntax
    public enum CentrifugeCloseCode

    Fields

    Name Description Value
    WebsocketNotSet

    Close code not set


    0
    WebsocketNormal

    The connection successfully completed the purpose for which it was created.


    1000
    WebsocketAway

    The endpoint is going away, either because of a server failure or because the browser is navigating away from the page that opened the connection.


    1001
    WebsocketProtocolError

    The endpoint is terminating the connection due to a protocol error.


    1002
    WebsocketUnsupportedData

    The connection is being terminated because the endpoint received data of a type it cannot accept. (For example, a text-only endpoint received binary data.)


    1003
    WebsocketUndefined

    Reserved. A meaning might be defined in the future.


    1004
    WebsocketNoStatus

    Reserved. Indicates that no status code was provided even though one was expected.


    1005
    WebsocketAbnormal

    Reserved. Indicates that a connection was closed abnormally (that is, with no close frame being sent) when a status code is expected.


    1006
    WebsocketInvalidData

    The endpoint is terminating the connection because a message was received that contained inconsistent data (e.g., non-UTF-8 data within a text message).


    1007
    WebsocketPolicyViolation

    The endpoint is terminating the connection because it received a message that violates its policy. This is a generic status code, used when codes 1003 and 1009 are not suitable.


    1008
    WebsocketTooBig

    The endpoint is terminating the connection because a data frame was received that is too large.


    1009
    WebsocketMandatoryExtension

    The client is terminating the connection because it expected the server to negotiate one or more extension, but the server didn't.


    1010
    WebsocketServerError

    The server is terminating the connection because it encountered an unexpected condition that prevented it from fulfilling the request.


    1011
    WebsocketTlsHandshakeFailure

    Reserved. Indicates that the connection was closed due to a failure to perform a TLS handshake (e.g., the server certificate can't be verified).


    1015
    Normal

    is clean disconnect when client cleanly closed connection.


    3000
    Shutdown

    sent when node is going to shut down.


    3001
    InvalidToken

    sent when client came with invalid token.


    3002
    BadRequest

    sent when client uses malformed protocol frames or wrong order of commands.


    3003
    InternalServerError

    sent when internal error occurred on server.


    3004
    Expired

    sent when client connection expired.


    3005
    SubscriptionExpired

    sent when client subscription expired.


    3006
    Stale

    sent to close connection that did not become authenticated in configured interval after dialing.


    3007
    Slow

    sent when client can't read messages fast enough.


    3008
    WriteError

    sent when an error occurred while writing to client connection.


    3009
    InsufficientState

    sent when server detects wrong client position in channel Publication stream. Disconnect allows client to restore missed publications on reconnect.


    3010
    ForceReconnect

    sent when server disconnects connection.


    3011
    ForceNoReconnect

    sent when server disconnects connection and asks it to not reconnect again.


    3012
    ConnectionLimit

    can be sent when client connection exceeds configured connection limit (per user ID or due to other rule).


    3013
    ChannelLimit

    can be sent when client connection exceeds configured channel limit.


    3014
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023