Class ChannelOptions
Options to set behaviour on a channel join - like making the channel the Active channel being spoken into, or having Vivox log in automatically without a seperate LoginAsync call
Inherited Members
Namespace: Unity.Services.Vivox
Assembly: Unity.Services.Vivox.dll
Syntax
public sealed class ChannelOptions
Properties
IsLargeText
When true, the SDK will mark the channel as a "large text" channel when joining. Large text channels allow a significantly higher number of text participants (for example, up to ~2000 users instead of the default ~200) and require server-side support and entitlement. This is an enterprise-only feature; to enable it for your project, contact Vivox customer support or your Vivox representative.
If enabled, the SDK will ensure the channel name used for the join includes the special "(t-largetext)" suffix (appending it if it is not already present). The SDK surface will continue to expose the human-friendly channel name (the suffix is removed for display/lookup); the large text designation is handled internally by the SDK and the Vivox service.
Declaration
public bool IsLargeText { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
MakeActiveChannelUponJoining
Makes the current channel being joined the active channel being spoken into.
Declaration
public bool MakeActiveChannelUponJoining { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |