Enum ParticipantPropertyUpdateFrequency
Determine how often the SDK sends participant property events while in a channel.
Namespace: Unity.Services.Vivox
Assembly: Unity.Services.Vivox.dll
Syntax
public enum ParticipantPropertyUpdateFrequencyRemarks
By default, participant property events send on participant state change (for example, when a user starts talking, stops talking, is muted, or is unmuted). If set to a per second rate, messages send at that rate if there has been a change since the last update message. This is always true unless the participant is muted through the SDK, which causes no audio energy or state changes.
Caution: Setting this to a non-default value increases user and server traffic. This should only be done if a real-time visual representation of audio values are needed (for example, a graphic VAD indicator). For a static VAD indicator, the default setting is correct.
Fields
| Name | Description | 
|---|---|
| FivePerSecond | 5 updated per second. | 
| Never | Never update. | 
| OnePerSecond | 1 update per second. | 
| StateChange | On participant state change (the default setting). | 
| TenPerSecond | 10 updates per second. |