Class VivoxParticipantTap
An Audio Tap which provides a specific player’s audio as it is received from the network, isolated from other participant audio.
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Services.Vivox.AudioTaps
Assembly: Unity.Services.Vivox.dll
Syntax
[RequireComponent(typeof(AudioSource))]
[AddComponentMenu("Audio/Vivox Participant Tap")]
public class VivoxParticipantTap : VivoxAudioTapProperties
ParticipantName
Account name of the participant whose audio you want to capture.
Declaration
public string ParticipantName { get; set; }Property Value
| Type | Description | 
|---|---|
| string | 
SilenceInChannelAudioMix
If true, the participant’s audio will be silenced in the channel audio mix output.
Declaration
public bool SilenceInChannelAudioMix { get; set; }Property Value
| Type | Description | 
|---|---|
| bool |