Enum AudioFadeModel
The distance model for a positional channel, which determines the algorithm to use when computing attenuation.
Namespace: Unity.Services.Vivox
Assembly: Unity.Services.Vivox.dll
Syntax
public enum AudioFadeModelFields
| Name | Description | 
|---|---|
| ExponentialByDistance | Voice within conversational distance is louder, but fades quickly beyond it. | 
| InverseByDistance | Fades voice quickly at first, buts slows down as you get further from conversational distance. | 
| LinearByDistance | Fades voice slowly at first, but speeds up as you get further from conversational distance. |