docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum AudioFadeModel

    The distance model for a positional channel, which determines the algorithm to use when computing attenuation.

    Namespace: Unity.Services.Vivox
    Assembly: Unity.Services.Vivox.dll
    Syntax
    public enum AudioFadeModel

    Fields

    Name Description
    ExponentialByDistance

    Voice within conversational distance is louder, but fades quickly beyond it.

    InverseByDistance

    Fades voice quickly at first, buts slows down as you get further from conversational distance.

    LinearByDistance

    Fades voice slowly at first, but speeds up as you get further from conversational distance.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)