Event ChannelJoined
An action that will trigger when a Channel has been successfully joined by the currently logged in user. Once this event fires, the user will be in the selected text/audio state based on the ChatCapabilities of the channel, and will be able to do all channel actions. Provides the ChannelName of the channel successfully joined.
Namespace: Unity.Services.Vivox
Assembly: solution.dll
Syntax
event Action<string> ChannelJoined
Returns
Type | Description |
---|---|
Action<string> |