Enum ParticipantPropertyUpdateFrequency
Determine how often the SDK sends participant property events while in a channel.
Namespace: VivoxUnity
Assembly: VivoxUnity.dll
Syntax
public enum ParticipantPropertyUpdateFrequency
  Remarks
By default, participant property events send on participant state change (for example, when a user starts talking, stops talking, is muted, or is unmuted). If set to a per second rate, messages send at that rate if there has been a change since the last update message. This is always true unless the participant is muted through the SDK, which causes no audio energy or state changes.
Caution: Setting this to a non-default value increases user and server traffic. This should only be done if a real-time visual representation of audio values are needed (for example, a graphic VAD indicator). For a static VAD indicator, the default setting is correct.
Fields
| Name | Description | 
|---|---|
| StateChange | On participant state change (the default setting)  | 
      
| Update00Hz | Never  | 
      
| Update01Hz | 1 time per second  | 
      
| Update05Hz | 5 times per second  | 
      
| Update10Hz | 10 times per second  |