Enum AudioFadeModel
The distance model for a positional channel, which determines the algorithm to use when computing attenuation.
Namespace: VivoxUnity
Assembly: VivoxUnity.dll
Syntax
public enum AudioFadeModel
Fields
Name | Description |
---|---|
ExponentialByDistance | Voice within conversational distance is louder, but fades quickly beyond it. |
InverseByDistance | Fades voice quickly at first, buts slows down as you get further from conversational distance. |
LinearByDistance | Fades voice slowly at first, but speeds up as you get further from conversational distance. |
None | No distance-based attenuation is applied. All speakers are rendered as if they are in the same position as the listener. |