Class MatchmakerQueueAsset
Represents a Matchmaker queue configuration asset.
This asset is created in the Unity Editor when importing a Matchmaker queue configuration from a .mmq file.
It can be used to reference the queue in code from a MonoBehaviour or another asset so that changing the queue configuration from the mmq file will update it where it is used.
Inherited Members
Object.GetEntityId()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int)
Object.InstantiateAsync<T>(T, int, Transform)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsOfType<T>(bool)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>(bool)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Services.Multiplayer
Assembly: solution.dll
Syntax
public class MatchmakerQueueAsset : ScriptableObject
Properties
MaxPlayers
The max players for the queue
Declaration
public int MaxPlayers { get; set; }
Property Value
| Type | Description |
|---|---|
| int |
Name
The name of the queue
Declaration
public string Name { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
TimeoutSeconds
The timeout for the queue
Declaration
public int TimeoutSeconds { get; set; }
Property Value
| Type | Description |
|---|---|
| int |