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    Class StoredMatchProperties

    StoredMatchProperties model

    Inheritance
    object
    StoredMatchProperties
    Namespace: Unity.Services.Matchmaker.Models
    Assembly: solution.dll
    Syntax
    public class StoredMatchProperties

    Constructors

    StoredMatchProperties(List<Team>, List<Player>, string, string, int)

    Creates an instance of StoredMatchProperties.

    Declaration
    public StoredMatchProperties(List<Team> teams = null, List<Player> players = null, string region = null, string backfillTicketId = null, int maxPlayers = null)
    Parameters
    Type Name Description
    List<Team> teams

    The list of teams in the match.

    List<Player> players

    The list of players in the match.

    string region

    The region where the server is allocated.

    string backfillTicketId

    The unique ID of the backfill ticket.

    int maxPlayers

    The maximum number of players in the match, calculated from user-configured match logic.

    Properties

    BackfillTicketId

    The unique ID of the backfill ticket.

    Declaration
    public string BackfillTicketId { get; }
    Property Value
    Type Description
    string

    MaxPlayers

    The maximum number of players in the match, calculated from user-configured match logic.

    Declaration
    public int MaxPlayers { get; }
    Property Value
    Type Description
    int

    Players

    The list of players in the match.

    Declaration
    public List<Player> Players { get; }
    Property Value
    Type Description
    List<Player>

    Region

    The region where the server is allocated.

    Declaration
    public string Region { get; }
    Property Value
    Type Description
    string

    Teams

    The list of teams in the match.

    Declaration
    public List<Team> Teams { get; }
    Property Value
    Type Description
    List<Team>
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