Class UpdatePlayerOptions
PlayerDataObject to update on a given player update request.
Used in conjunction with UpdatePlayerAsync(string, string, UpdatePlayerOptions).
Inherited Members
Namespace: Unity.Services.Lobbies
Assembly: Unity.Services.Multiplayer.dll
Syntax
public class UpdatePlayerOptions
Properties
AllocationId
An ID that associates this player in this lobby with a persistent connection. When a disconnect notification is received, this value is used to identify the associated player in a lobby to mark them as disconnected.
Declaration
public string AllocationId { get; set; }
Property Value
Type | Description |
---|---|
string |
ConnectionInfo
Connection information for connecting to a relay with this player.
Declaration
public string ConnectionInfo { get; set; }
Property Value
Type | Description |
---|---|
string |
Data
Custom game-specific properties to add, update or remove from the player (for example, role or skill).
Declaration
public Dictionary<string, PlayerDataObject> Data { get; set; }
Property Value
Type | Description |
---|---|
Dictionary<string, PlayerDataObject> |
Remarks
To remove an existing player data, include it in Data but set property object to null.
To update the value to null, set the Value of the player data object
to null.
Examples
To add a colour
player data
var redColourPlayerData = new PlayerDataObject(VisibilityOptions.Public, "red")
var data = new Dictionary<string, PlayerDataObject> { ["colour"] = redColourPlayerData };
LobbyService.Instance.UpdatePlayerAsync("lobbyId", "playerId", data);
To update the colour
player data to null
var nullPlayerDataObject = new PlayerDataObject(VisibilityOptions.Public, null)
var data = new Dictionary<string, PlayerDataObject> { ["colour"] = nullPlayerDataObject };
LobbyService.Instance.UpdatePlayerAsync("lobbyId", "playerId", data);
To remove the colour
player data
var data = new Dictionary<string, PlayerDataObject> { ["colour"] = null };
LobbyService.Instance.UpdatePlayerAsync("lobbyId", "playerId", data);