Struct ChangedLobbyValue<T>
Contains whether or not a particular change has occurred, and if it has, the value of the change.
Assembly: Unity.Services.Multiplayer.dll
Syntax
public struct ChangedLobbyValue<T>
Type Parameters
Name |
Description |
T |
The type of the value of the change.
|
Constructors
ChangedLobbyValue(T)
Declaration
public ChangedLobbyValue(T value)
Parameters
Type |
Name |
Description |
T |
value |
The new value provided by the change.
|
Properties
Added
True if the value is new, false otherwise.
An Added value is necessarily a Changed value.
Declaration
public readonly bool Added { get; }
Property Value
Changed
True if a change has occurred, false if there has been no change.
Changed value may or may not be an added value
Declaration
public readonly bool Changed { get; }
Property Value
Value
The new value provided by the change.
Declaration
public readonly T Value { get; }
Property Value
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