Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.2] - 2024-10-28
Fixed
- Fixed WebGL support for Distributed Authority.
[1.0.1] - 2024-10-21
Fixed
- Fixed an issue preventing Multiplay config files proper reimport and deploy.
[1.0.0] - 2024-09-18
Added
- Added QoS region selection for Distributed Authority session creation if none is passed.
- Added the ability to query the session the player has joined with
IMultiplayerService.GetJoinedSessionIdsAsync
. - Added the ability to reconnect to a session with
IMultiplayerService.ReconnectToSessionAsync
. - Added the ability to exclude paths on a Game Server Hosting build that supports basic patterns (*, ?).
- Added validation when accessing the
IMultiplaySessionManager.Session
. - Added
$schema
doc field to both Queue and Environment config files. - Added documentation on
defaultQoSRegionName
. - Added settings to game server hosting configuration schema:
- Added server density settings (
usageSettings
) infleets
.
- Added server density settings (
Changed
- Updated
com.unity.services.wire
from 1.2.6 to 1.2.7 to fix reconnection issues notably with the lobby. - Updated matchmaker deployment window:
- Made
defaultQoSRegionName
a valid region:North America
. - Ensured
backfillEnabled
is no longer ignored.
- Made
- Made the QoS Calculator class internal.
- Marked server hardware settings as deprecated in
buildConfigurations
in Game Server Hosting configuration schema. - Updated documentation to replace Game Server Hosting with Multiplay Hosting.
- Updated minimum required version for Netcode for GameObjects from 2.0.0-pre.3 to 2.0.0.
- Updated minimum required version for Netcode for Entities from 1.3.0-pre.2 to 1.3.2.
- Changed connection metadata visibility to only be visible to members of the session.
- Updated Distributed Authority session properties.
- Enhanced exception messages on
ClientServerBootstrap
worlds checks.
Fixed
- Fixed matchmaker deployment window:
- Fixed deploying queue when the remote queue has filtered pools.
- Fixed deploying queue when the remote queue has no pools.
- Fixed default value for session property constructor.
- Fixed
SessionHandler
dropping property's index when updating them. - Fixed session cleanup when a player polls for session updates and is kicked from the session.
- Fixed session error on deleting a non-existing session.
- Fixed port randomization compatibility with Network for GameObjects.
- Fixed occasional failure to fetch matchmaking results from P2P matches:
- Properly uploaded these results.
- Fixed matchmaking results 204 exception.
- Fixed broken links in Multiplay Hosting documentation.
- Fixed error relating to
ENABLE_UCS_SERVER
scripting define to support limited server functionality via Play Mode using a non-server build profile. - Fixed
TaskCanceledException
when starting an SQP server in Game Server Hosting. - Fixed
SavePropertiesAsync
not saving session fields if properties are unchanged. - Fixed typo in
SessionError
.
[1.0.0-pre.1] - 2024-07-18
Added
- Added ability to update the session published port with
NetworkConfiguration.UpdatePublishPort
to enable auto-port selection in network handlers. - Added View in Deployment Window button for Game Server Hosting and Matchmaker config-as-code resource files, dependent on Deployment package version 1.4.0.
Changed
- Updated default values for direct network options:
listenIp
andpublishIp
default to127.0.0.1
.port
defaults to0
.
- Updated network support in sessions for Netcode for Entities to version 1.3.0-pre.2.
- Updated network support in sessions for Netcode for GameObjects v2 to version 2.0.0-pre.1 (required for Distributed Authority).
Fixed
- Fixed issue where Game Server Hosting deploy upload may fail in some cases.
[0.6.0] - 2024-07-10
Added
- Added Apple privacy manifest.
- Added missing List and Delete APIs for Build configuration and Builds.
- Added missing documentation.
Changed
- Renamed session connection operations to network branding.
- Updated
com.unity.services.wire
dependency to 1.2.6.
Fixed
- Fixed issue where the notification system would fail to reconnect silently.
[0.5.0] - 2024-06-18
Added
- Added session matchmaking support for peer-to-peer and dedicated game servers.
- Added Multiplay server lifecycle support & server session management.
- Added matchmaker backfilling support for server sessions.
- Added session authorization flow for distributed authority.
- Added session filters for session matchmaking and queries.
- Added automatic attempt to leave a session when leaving the application/play mode.
- Added session viewer editor window for better observability.
- Added matchmaker deployment support.
Changed
- Made minor improvements to sessions.
[0.4.2] - 2024-05-28
Changed
- Updated documentation.
[0.4.1] - 2024-05-17
Changed
- Updated some name changes in Netcode for GameObjects v2.0.0-exp.3.
[0.4.0] - 2024-04-23
Changed
- Renamed package from Multiplayer Services SDK to Multiplayer Services.
[0.3.0] - 2024-04-04
Added
- Added support for Distributed Authority with Netcode for GameObjects 2.0.
Changed
- Ensured deployment window integration compatibility with Multiplay package:
- Multiplay owns the integration from [1-1.2).
- Unified package owns it onwards.
[0.2.0] - 2024-03-26
Added
- Added session delete API.
Changed
- Set player properties on join.
- Abstracted session host concept.
- Refactored
SessionInfo
.
Removed
- Removed
PlayerProfile
fromISession
.
Fixed
- Fixed session to honour session data when creating lobby.
[0.1.0] - 2024-03-11
Added
- Initial Multiplayer SDK sessions implementation.
- Added common Multiplayer Backend behind a feature flag:
- Standalone functions available and support for the matchmaking flow (matchmake into a CMB session).
- Added IP Address as an optional field in Multiplay ServerConfig.
Removed
- Removed
PostBuildHook
andEventConnectionStateChanged
.
[0.0.7] - 2023-08-23
Changed
- Updated documentation.
[0.0.6] - 2023-08-21
Changed
- Updated README.
[0.0.5] - 2023-08-16
Changed
- Updated the minimum supported Editor version to 2021.3.
- Updated README with links to consolidated SDK documentation.
[0.0.4] - 2023-08-15
Changed
- Updated
.npmignore
.
Removed
- Removed samples from the package.
[0.0.3] - 2023-08-14
Changed
- Unexported
MatchHandlerImpl
. - Made API changes.
[0.0.2] - 2023-08-10
Changed
- Updated README.
[0.0.1] - 2023-08-09
Added
- Initial SDK.