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    Class RegionsData

    RegionsData model

    Inheritance
    object
    RegionsData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Relay.Models
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    [Preserve]
    [DataContract(Name = "RegionsData")]
    public class RegionsData

    Constructors

    RegionsData(List<Region>)

    Creates an instance of RegionsData.

    Declaration
    [Preserve]
    public RegionsData(List<Region> regions)
    Parameters
    Type Name Description
    List<Region> regions

    An array of regions where Relay servers might be available.

    Properties

    Regions

    An array of regions where Relay servers might be available.

    Declaration
    [Preserve]
    [DataMember(Name = "regions", IsRequired = true, EmitDefaultValue = true)]
    public List<Region> Regions { get; }
    Property Value
    Type Description
    List<Region>
    In This Article
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