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    Class JoinData

    JoinData model

    Inheritance
    object
    JoinData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Relay.Models
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    [Preserve]
    [DataContract(Name = "JoinData")]
    public class JoinData

    Constructors

    JoinData(JoinAllocation)

    Creates an instance of JoinData.

    Declaration
    [Preserve]
    public JoinData(JoinAllocation allocation)
    Parameters
    Type Name Description
    JoinAllocation allocation

    allocation param

    Properties

    Allocation

    Parameter allocation of JoinData

    Declaration
    [Preserve]
    [DataMember(Name = "allocation", IsRequired = true, EmitDefaultValue = true)]
    public JoinAllocation Allocation { get; }
    Property Value
    Type Description
    JoinAllocation
    In This Article
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