Class AllocationRequest
A request to create an allocation.
Inherited Members
Namespace: Unity.Services.Relay.Models
Assembly: Unity.Services.Multiplayer.dll
Syntax
[Preserve]
[DataContract(Name = "AllocationRequest")]
public class AllocationRequest
Constructors
AllocationRequest(int, string)
A request to create an allocation.
Declaration
[Preserve]
public AllocationRequest(int maxConnections, string region = null)
Parameters
Type | Name | Description |
---|---|---|
int | maxConnections | The maximum number of peer connections allowed for this allocation. The Allocations service also uses this number to find a Relay with sufficient capacity. |
string | region | The region in which to create this allocation. Get a list of supported values from the |
Properties
MaxConnections
The maximum number of peer connections allowed for this allocation. The Allocations service also uses this number to find a Relay with sufficient capacity.
Declaration
[Preserve]
[DataMember(Name = "maxConnections", IsRequired = true, EmitDefaultValue = true)]
public int MaxConnections { get; }
Property Value
Type | Description |
---|---|
int |
Region
The region in which to create this allocation. Get a list of supported values from the /regions
endpoint or omit this parameter to use the default region.
Declaration
[Preserve]
[DataMember(Name = "region", EmitDefaultValue = false)]
public string Region { get; }
Property Value
Type | Description |
---|---|
string |