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    Class QuerySessionsResults

    Results from a session query.

    Inheritance
    object
    QuerySessionsResults
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public class QuerySessionsResults

    Properties

    ContinuationToken

    ContinuationToken used for pagination.

    Declaration
    public string ContinuationToken { get; }
    Property Value
    Type Description
    string
    Remarks

    The continuation token is an opaque string that includes all the necessary information to obtain the next page of results. It is used by ContinuationToken.

    Sessions

    Public information for each session returned by the query.

    Declaration
    public IList<ISessionInfo> Sessions { get; }
    Property Value
    Type Description
    IList<ISessionInfo>
    Remarks

    To join one of the sessions, use its Id and JoinByIdAsync(string, JoinSessionOptions).

    Methods

    StartPolling(int)

    Starts background polling for new query results, re-using the same options.

    Declaration
    public void StartPolling(int pollingDelaySeconds = 5)
    Parameters
    Type Name Description
    int pollingDelaySeconds

    The interval at which we should poll the query results

    Remarks

    Useful for live-updating UIs as session results can change frequently as they fill up or new ones get created. The polling delay should be of at least 1 second to avoid rate limiting by the service.

    StopPolling()

    Stops background polling for new query results.

    Declaration
    public void StopPolling()

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    In This Article
    • Properties
      • ContinuationToken
      • Sessions
    • Methods
      • StartPolling(int)
      • StopPolling()
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