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    Class PlayerProperty

    Represents a property of a player.

    Inheritance
    object
    PlayerProperty
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public class PlayerProperty

    Constructors

    PlayerProperty(string, VisibilityPropertyOptions)

    Creates a new PlayerProperty.

    Declaration
    public PlayerProperty(string value = null, VisibilityPropertyOptions visibility = VisibilityPropertyOptions.Public)
    Parameters
    Type Name Description
    string value

    The value of the property.

    VisibilityPropertyOptions visibility

    The visibility of the property.

    Properties

    Value

    The value of the property.

    Declaration
    public string Value { get; }
    Property Value
    Type Description
    string

    Visibility

    The visibility of the property.

    Declaration
    public VisibilityPropertyOptions Visibility { get; }
    Property Value
    Type Description
    VisibilityPropertyOptions
    In This Article
    • Constructors
      • PlayerProperty(string, VisibilityPropertyOptions)
    • Properties
      • Value
      • Visibility
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