Interface ISession
An interface that can be used by a client to access the information of a session.
Namespace: Unity.Services.Multiplayer
Assembly: Unity.Services.Multiplayer.dll
Syntax
public interface ISession
Properties
AvailableSlots
Available slots in the session
Declaration
int AvailableSlots { get; }
Property Value
Type | Description |
---|---|
int |
Code
The join code of the session.
Declaration
string Code { get; }
Property Value
Type | Description |
---|---|
string |
Remarks
Prefer this to ID when player-visible strings are needed. Unlike IDs, join codes are much shorter to type and avoid visually ambiguous characters.
CurrentPlayer
The current player in the session.
Declaration
IPlayer CurrentPlayer { get; }
Property Value
Type | Description |
---|---|
IPlayer |
HasPassword
True if the session has a password, false otherwise
Declaration
bool HasPassword { get; }
Property Value
Type | Description |
---|---|
bool |
Host
PlayerID of the session host.
Declaration
string Host { get; }
Property Value
Type | Description |
---|---|
string |
Id
The ID of the session.
Declaration
string Id { get; }
Property Value
Type | Description |
---|---|
string |
Remarks
Unique within a project and environment. Sessions can be joined by Id.
See Also
IsHost
Whether the current player is the host of the session.
Declaration
bool IsHost { get; }
Property Value
Type | Description |
---|---|
bool |
IsLocked
Whether the session is locked.
Declaration
bool IsLocked { get; }
Property Value
Type | Description |
---|---|
bool |
Remarks
Locked sessions cannot be joined by anyone.
See Also
IsPrivate
Whether the session is private.
Declaration
bool IsPrivate { get; }
Property Value
Type | Description |
---|---|
bool |
Remarks
Private sessions or not visible in queries and cannot be joined with quick-join. They can still be joined by ID or by Code.
See Also
MaxPlayers
The total number of players allowed in the session, including the host.
Declaration
int MaxPlayers { get; }
Property Value
Type | Description |
---|---|
int |
See Also
Name
The Name of the session.
Declaration
string Name { get; }
Property Value
Type | Description |
---|---|
string |
Remarks
Does not have to be unique. Sessions can be filtered by name in a query.
See Also
PlayerCount
The player count of the session
Declaration
int PlayerCount { get; }
Property Value
Type | Description |
---|---|
int |
Players
The list of players in the session
Declaration
IReadOnlyList<IReadOnlyPlayer> Players { get; }
Property Value
Type | Description |
---|---|
IReadOnlyList<IReadOnlyPlayer> |
Properties
The properties of the session.
Declaration
IReadOnlyDictionary<string, SessionProperty> Properties { get; }
Property Value
Type | Description |
---|---|
IReadOnlyDictionary<string, SessionProperty> |
State
The current state of the session.
Declaration
SessionState State { get; }
Property Value
Type | Description |
---|---|
SessionState |
Type
The type is a client-side key used to uniquely identify a session.
Declaration
string Type { get; }
Property Value
Type | Description |
---|---|
string |
Methods
AsHost()
Returns a read-write handle to the session with host privileges.
Declaration
IHostSession AsHost()
Returns
Type | Description |
---|---|
IHostSession | A session with higher privileges. |
Exceptions
Type | Condition |
---|---|
SessionException | Throws a Forbidden error when the caller is not the host. |
LeaveAsync()
Leaves the session.
Declaration
Task LeaveAsync()
Returns
Type | Description |
---|---|
Task | A task for the operation. |
Exceptions
Type | Condition |
---|---|
SessionException | Thrown when called by a non-session-member. The Error property will be set to InvalidOperation. |
ReconnectAsync()
Reconnects to the session.
Declaration
Task ReconnectAsync()
Returns
Type | Description |
---|---|
Task | A task for the operation. |
Remarks
Reconnecting is necessary when a player has momentarily disconnected from the network but didn't gracefully leave the session.
Exceptions
Type | Condition |
---|---|
SessionException | Throws a SessionDeleted error when the session is already deleted. |
RefreshAsync()
Refreshes the session data.
Declaration
Task RefreshAsync()
Returns
Type | Description |
---|---|
Task | A task for the operation. |
Exceptions
Type | Condition |
---|---|
SessionException | Throws a SessionDeleted error when the session is already deleted. |
SaveCurrentPlayerDataAsync()
Save changes to the current player.
Declaration
Task SaveCurrentPlayerDataAsync()
Returns
Type | Description |
---|---|
Task | A Task representing the asynchronous operation. |
Events
Changed
Event that is invoked when the session changes.
Declaration
event Action Changed
Event Type
Type | Description |
---|---|
Action |
Deleted
Event that is invoked when the session is deleted.
Declaration
event Action Deleted
Event Type
Type | Description |
---|---|
Action |
PlayerJoined
Event that is invoked when a player joins the session.
Declaration
event Action<string> PlayerJoined
Event Type
Type | Description |
---|---|
Action<string> |
Remarks
The string parameter represents the ID of the player who joined.
PlayerLeft
Event that is invoked when a player leaves the session.
Declaration
event Action<string> PlayerLeft
Event Type
Type | Description |
---|---|
Action<string> |
Remarks
The string parameter represents the ID of the player who left.
PlayerPropertiesChanged
Event that is invoked when player properties are changed.
Declaration
event Action PlayerPropertiesChanged
Event Type
Type | Description |
---|---|
Action |
RemovedFromSession
Event that is invoked when the current player is removed from the session.
Declaration
event Action RemovedFromSession
Event Type
Type | Description |
---|---|
Action |
SessionPropertiesChanged
Event that is invoked when session properties are changed.
Declaration
event Action SessionPropertiesChanged
Event Type
Type | Description |
---|---|
Action |
StateChanged
Event that is invoked when the session state changes.
Declaration
event Action<SessionState> StateChanged
Event Type
Type | Description |
---|---|
Action<SessionState> |
Remarks
The SessionState parameter represents the new state of the session.