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    Class MultiplayConfig.ScalingDefinition

    Represents scaling settings for a fleet

    Inheritance
    object
    MultiplayConfig.ScalingDefinition
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
    Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
    Syntax
    public class MultiplayConfig.ScalingDefinition

    Properties

    MaxServers

    Maximum number of servers to host in the fleet region

    Declaration
    public int MaxServers { get; init; }
    Property Value
    Type Description
    int

    MinAvailable

    Minimum number of servers to keep free for new game sessions.

    Declaration
    public int MinAvailable { get; init; }
    Property Value
    Type Description
    int

    Online

    Is the Region online

    Declaration
    public bool Online { get; init; }
    Property Value
    Type Description
    bool
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