Struct FleetName
  Struct representing a type-safe Fleet Identifier
Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
  Syntax
  
    public readonly struct FleetName : IResourceName
   
  Constructors
  
  FleetName(string)
  Creates a new instance of FleetName
Declaration
  
    public FleetName(string name)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | string | name | The name of the Fleet | 
    
  
  Properties
  
  Name
  
  
  Declaration
  
    public string Name { get; init; }
   
  Property Value
  
  Methods
  
  Equals(object)
  
  
  Declaration
  
    public override bool Equals(object obj)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | object | obj |  | 
    
  
  Returns
  
  Overrides
  
  
  GetHashCode()
  
  
  Declaration
  
    public override int GetHashCode()
   
  Returns
  
  Overrides
  
  
  ToString()
  
  
  Declaration
  
    public override string ToString()
   
  Returns
  
  Overrides
  
  Implements