Struct FleetName
Struct representing a type-safe Fleet Identifier
Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
Syntax
public readonly struct FleetName : IResourceName
Constructors
FleetName(string)
Creates a new instance of FleetName
Declaration
public FleetName(string name)
Parameters
Type |
Name |
Description |
string |
name |
The name of the Fleet
|
Properties
Name
Declaration
public string Name { get; init; }
Property Value
Methods
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
object |
obj |
|
Returns
Overrides
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
ToString()
Declaration
public override string ToString()
Returns
Overrides
Implements