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    Class Override

    An object that holds a dictionary of pool overrides, indexed by the base pool ID. A ticket whose attributes would have placed it in the base pool will instead be placed in the corresponding variant pool if there is an override for this base pool.

    Inheritance
    object
    Override
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Matchmaker.Models
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    [Preserve]
    [DataContract(Name = "Override")]
    public class Override

    Constructors

    Override(string, string, string)

    An object that holds a dictionary of pool overrides, indexed by the base pool ID. A ticket whose attributes would have placed it in the base pool will instead be placed in the corresponding variant pool if there is an override for this base pool.

    Declaration
    [Preserve]
    public Override(string basePoolId = null, string variantId = null, string poolOverrideId = null)
    Parameters
    Type Name Description
    string basePoolId

    The id of the base pool linked to that override

    string variantId

    The Id of the variant that identifies this override in Player Engagement.

    string poolOverrideId

    The Id of the pool that overrides the base pool. If null, this mean the ticket falls into the control group and will get assigned the base pool.

    Properties

    BasePoolId

    The id of the base pool linked to that override

    Declaration
    [Preserve]
    [DataMember(Name = "basePoolId", EmitDefaultValue = false)]
    public string BasePoolId { get; }
    Property Value
    Type Description
    string

    PoolOverrideId

    The Id of the pool that overrides the base pool. If null, this mean the ticket falls into the control group and will get assigned the base pool.

    Declaration
    [Preserve]
    [DataMember(Name = "poolOverrideId", EmitDefaultValue = false)]
    public string PoolOverrideId { get; }
    Property Value
    Type Description
    string

    VariantId

    The Id of the variant that identifies this override in Player Engagement.

    Declaration
    [Preserve]
    [DataMember(Name = "variantId", EmitDefaultValue = false)]
    public string VariantId { get; }
    Property Value
    Type Description
    string
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