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    Class MultiplayAssignment

    MultiplayAssignment model

    Inheritance
    object
    MultiplayAssignment
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Matchmaker.Models
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    [Preserve]
    [DataContract(Name = "MultiplayAssignment")]
    public class MultiplayAssignment

    Constructors

    MultiplayAssignment(string, string, StatusOptions, string, int?, string)

    Creates an instance of MultiplayAssignment.

    Declaration
    [Preserve]
    public MultiplayAssignment(string assignmentType, string message = null, MultiplayAssignment.StatusOptions status = (MultiplayAssignment.StatusOptions)0, string ip = null, int? port = null, string matchId = null)
    Parameters
    Type Name Description
    string assignmentType

    assignmentType param

    string message

    message param

    MultiplayAssignment.StatusOptions status

    The status of the assignment is one of Timeout, Failed, InProgress, Found

    string ip

    ip param

    int? port

    port param

    string matchId

    Unique ID of the match.

    Properties

    AssignmentType

    Parameter assignmentType of MultiplayAssignment

    Declaration
    [Preserve]
    [DataMember(Name = "assignmentType", IsRequired = true, EmitDefaultValue = true)]
    public string AssignmentType { get; }
    Property Value
    Type Description
    string

    Ip

    Parameter ip of MultiplayAssignment

    Declaration
    [Preserve]
    [DataMember(Name = "ip", EmitDefaultValue = false)]
    public string Ip { get; }
    Property Value
    Type Description
    string

    MatchId

    Unique ID of the match.

    Declaration
    [Preserve]
    [DataMember(Name = "matchId", EmitDefaultValue = false)]
    public string MatchId { get; }
    Property Value
    Type Description
    string

    Message

    Parameter message of MultiplayAssignment

    Declaration
    [Preserve]
    [DataMember(Name = "message", EmitDefaultValue = false)]
    public string Message { get; }
    Property Value
    Type Description
    string

    Port

    Parameter port of MultiplayAssignment

    Declaration
    [Preserve]
    [DataMember(Name = "port", EmitDefaultValue = false)]
    public int? Port { get; }
    Property Value
    Type Description
    int?

    Status

    The status of the assignment is one of Timeout, Failed, InProgress, Found

    Declaration
    [Preserve]
    [JsonConverter(typeof(StringEnumConverter))]
    [DataMember(Name = "status", EmitDefaultValue = false)]
    public MultiplayAssignment.StatusOptions Status { get; }
    Property Value
    Type Description
    MultiplayAssignment.StatusOptions
    In This Article
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