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    Class JoinByCodeRequest

    The body of a Join Lobby request using lobby code.

    Inheritance
    object
    JoinByCodeRequest
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Lobbies.Models
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    [Preserve]
    [DataContract(Name = "JoinByCodeRequest")]
    public class JoinByCodeRequest

    Constructors

    JoinByCodeRequest(string, Player, string)

    The body of a Join Lobby request using lobby code.

    Declaration
    [Preserve]
    public JoinByCodeRequest(string lobbyCode, Player player = null, string password = null)
    Parameters
    Type Name Description
    string lobbyCode

    The lobby code of the lobby to join. Mutually exclusive with id. This is used to join a private lobby where the lobby code was shared to other users manually.

    Player player

    player param

    string password

    The password to the target lobby. If target lobby HasPassword is true, this password must match or the request is denied.

    Properties

    LobbyCode

    The lobby code of the lobby to join. Mutually exclusive with id. This is used to join a private lobby where the lobby code was shared to other users manually.

    Declaration
    [Preserve]
    [DataMember(Name = "lobbyCode", IsRequired = true, EmitDefaultValue = true)]
    public string LobbyCode { get; }
    Property Value
    Type Description
    string

    Password

    The password to the target lobby. If target lobby HasPassword is true, this password must match or the request is denied.

    Declaration
    [Preserve]
    [DataMember(Name = "password", EmitDefaultValue = false)]
    public string Password { get; }
    Property Value
    Type Description
    string

    Player

    Parameter player of JoinByCodeRequest

    Declaration
    [Preserve]
    [DataMember(Name = "player", EmitDefaultValue = false)]
    public Player Player { get; }
    Property Value
    Type Description
    Player
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