Struct LobbyPlayerJoined
Contains information about the player that joined.
Inherited Members
Namespace: Unity.Services.Lobbies
Assembly: Unity.Services.Multiplayer.dll
Syntax
public struct LobbyPlayerJoinedConstructors
LobbyPlayerJoined(int, Player)
Creates a set of information about a player that joined.
Declaration
public LobbyPlayerJoined(int index, Player player)Parameters
| Type | Name | Description | 
|---|---|---|
| int | index | The index the player joined at. | 
| Player | player | The player that joined. | 
Properties
Player
The player that joined.
Declaration
public readonly Player Player { get; }Property Value
| Type | Description | 
|---|---|
| Player | 
PlayerIndex
The index the player joined at.
Declaration
public readonly int PlayerIndex { get; }Property Value
| Type | Description | 
|---|---|
| int |