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    Struct LobbyPlayerJoined

    Contains information about the player that joined.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Services.Lobbies
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public struct LobbyPlayerJoined

    Constructors

    LobbyPlayerJoined(int, Player)

    Creates a set of information about a player that joined.

    Declaration
    public LobbyPlayerJoined(int index, Player player)
    Parameters
    Type Name Description
    int index

    The index the player joined at.

    Player player

    The player that joined.

    Properties

    Player

    The player that joined.

    Declaration
    public readonly Player Player { get; }
    Property Value
    Type Description
    Player

    PlayerIndex

    The index the player joined at.

    Declaration
    public readonly int PlayerIndex { get; }
    Property Value
    Type Description
    int
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