Struct LobbyPlayerJoined
Contains information about the player that joined.
Inherited Members
Namespace: Unity.Services.Lobbies
Assembly: Unity.Services.Multiplayer.dll
Syntax
public struct LobbyPlayerJoined
Constructors
LobbyPlayerJoined(int, Player)
Creates a set of information about a player that joined.
Declaration
public LobbyPlayerJoined(int index, Player player)
Parameters
Type | Name | Description |
---|---|---|
int | index | The index the player joined at. |
Player | player | The player that joined. |
Properties
Player
The player that joined.
Declaration
public readonly Player Player { get; }
Property Value
Type | Description |
---|---|
Player |
PlayerIndex
The index the player joined at.
Declaration
public readonly int PlayerIndex { get; }
Property Value
Type | Description |
---|---|
int |