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    Interface IHostSession

    An interface that can be used by the host to manage a session and access more privileged operations.

    Inherited Members
    ISession.Changed
    ISession.StateChanged
    ISession.PlayerJoined
    ISession.PlayerLeft
    ISession.SessionPropertiesChanged
    ISession.PlayerPropertiesChanged
    ISession.RemovedFromSession
    ISession.Deleted
    ISession.Type
    ISession.Id
    ISession.Code
    ISession.IsHost
    ISession.HasPassword
    ISession.AvailableSlots
    ISession.MaxPlayers
    ISession.PlayerCount
    ISession.Properties
    ISession.State
    ISession.CurrentPlayer
    ISession.SaveCurrentPlayerDataAsync()
    ISession.LeaveAsync()
    ISession.RefreshAsync()
    ISession.ReconnectAsync()
    ISession.AsHost()
    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public interface IHostSession : ISession

    Properties

    Host

    ID of the session host. Note host migration is NOT supported on Multiplay Game Server Hosting server builds.

    Declaration
    string Host { get; set; }
    Property Value
    Type Description
    string

    IsLocked

    Whether the session is locked

    Declaration
    bool IsLocked { get; set; }
    Property Value
    Type Description
    bool

    IsPrivate

    Whether the session is private

    Declaration
    bool IsPrivate { get; set; }
    Property Value
    Type Description
    bool

    Name

    The Name of the session.

    Declaration
    string Name { get; set; }
    Property Value
    Type Description
    string

    Password

    The password used to connect to the Session

    Declaration
    string Password { set; }
    Property Value
    Type Description
    string

    Players

    Declaration
    IReadOnlyList<IPlayer> Players { get; }
    Property Value
    Type Description
    IReadOnlyList<IPlayer>

    Methods

    DeleteAsync()

    Delete the session.

    Declaration
    Task DeleteAsync()
    Returns
    Type Description
    Task

    RemovePlayerAsync(string)

    Removes a player from the session.

    Declaration
    Task RemovePlayerAsync(string playerId)
    Parameters
    Type Name Description
    string playerId

    Identifier for the player to remove.

    Returns
    Type Description
    Task

    A task for the operation.

    SavePlayerDataAsync(string)

    Save the updated properties of a player

    Declaration
    Task SavePlayerDataAsync(string playerId)
    Parameters
    Type Name Description
    string playerId
    Returns
    Type Description
    Task

    SavePropertiesAsync()

    Saves the property changes of the session.

    Declaration
    Task SavePropertiesAsync()
    Returns
    Type Description
    Task

    A task for the operation.

    SetProperties(Dictionary<string, SessionProperty>)

    Set properties. Set a value to null to remove.

    Declaration
    void SetProperties(Dictionary<string, SessionProperty> properties)
    Parameters
    Type Name Description
    Dictionary<string, SessionProperty> properties

    SetProperty(string, SessionProperty)

    Set a property. Set a value to null to remove.

    Declaration
    void SetProperty(string key, SessionProperty property)
    Parameters
    Type Name Description
    string key
    SessionProperty property

    Extension Methods

    MatchmakerExtensions.GetMatchmakingResults(ISession)
    In This Article
    • Properties
      • Host
      • IsLocked
      • IsPrivate
      • Name
      • Password
      • Players
    • Methods
      • DeleteAsync()
      • RemovePlayerAsync(string)
      • SavePlayerDataAsync(string)
      • SavePropertiesAsync()
      • SetProperties(Dictionary<string, SessionProperty>)
      • SetProperty(string, SessionProperty)
    • Extension Methods
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