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    Class BaseSessionOptions

    Common options for all session flows

    Inheritance
    object
    BaseSessionOptions
    JoinSessionOptions
    SessionOptions
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public abstract class BaseSessionOptions

    Properties

    PlayerProperties

    Custom game-specific properties that apply to an individual player (e.g. role or skill).

    Declaration
    public Dictionary<string, PlayerProperty> PlayerProperties { get; set; }
    Property Value
    Type Description
    Dictionary<string, PlayerProperty>

    Type

    The session type is a client-side key used to uniquely identify a session

    Declaration
    public string Type { get; set; }
    Property Value
    Type Description
    string
    In This Article
    • Properties
      • PlayerProperties
      • Type
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