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    Class MultiplayEventCallbacks

    Class for providing your callbacks, which are used by the Multiplay SDK when a Multiplay Event occurs.

    Inheritance
    object
    MultiplayEventCallbacks
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Multiplay
    Assembly: solution.dll
    Syntax
    public class MultiplayEventCallbacks

    Events

    Name Description
    Allocate

    Callback which will be invoked when the Server receives an Allocation.

    Deallocate

    Callback which will be invoked when the Server receives a Deallocation.

    Error

    Callback which will be invoked when the Server receives an error.

    SubscriptionStateChanged

    Callback for if the subcription state changes.

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