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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.0.5] - 2023-06-22

    • Bugfix: Fixed an issue where editors above 2020.3 were having deserialization errors on ReadyServerForPlayersAsync calls.

    [1.0.4] - 2023-06-01

    • Bugfix: Fixed an issue where deserializing a payload allocation was throwing an exception when used with Matchmaker.

    [1.0.3] - 2023-05-16

    • Bugfix: Newtonsoft Json Default Settings no longer override SDK serialization behaviour.

    [1.0.0-pre.10] - 2023-04-28

    • Additional stability improvements for Wire dependency.
    • Updated Services Core dependency to 1.8.2.

    [1.0.0-pre.9] - 2023-04-13

    • Added Server IpAddress property to ServerConfig class.

    [1.0.0-pre.8] - 2023-03-21

    • Added support for renamed Game Server Hosting CLI module.
    • Change the config file extension from .mps to .gsh.

    [1.0.0-pre.7] - 2023-01-04

    • Fixed a bug when subscribing to server events that caused a race condition where events could be misse.

    [1.0.0-pre.6] - 2022-08-12

    • Now supports Unity Editor Version 2020.3

    [1.0.0-pre.5] - 2022-08-03

    • Updating supported unity editor version

    [1.0.0-pre.4] - 2022-08-02

    • Fixed documentation and README
    • Updated package dependencies

    [1.0.0-pre.3] - 2022-07-22

    • Improved XML Docs for readiness
    • Fixed an issue where, when deserializing a JSON response, a null reference exception could be thrown.
    • Renamed IServerCheckManager to IServerQueryHandler
    • Marked ServerConfig with Preserve attribute to protect it from code stripping
    • Renamed AllocatedUuid to AllocationId

    [1.0.0-pre.2] - 2022-06-24

    • Renamed some functions:
      • ServerReadyForPlayersAsync -> ReadyServerForPlayersAsync
      • ServerUnreadyAsync -> UnreadyServerAsync
      • ConnectToServerCheckAsync -> StartServerQueryHandlerAsync
    • Fixed connection to payloadproxy
    • Windows builds now uses HOMEPATH instead of HOME to read server.json

    [1.0.0-pre.1] - 2022-03-28

    • Initial version of the Multiplay SDK package.
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